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COWBOYS & VIKINGSCompendium of the Wild Wastes

Tables / Running Encounters / Adversary Reaction — Genius (Intellect 6+)

Adversary Reaction — Genius (Intellect 6+)

Running Encounters · Roll 2d6

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Press Roll, or roll your own dice and read the table.
2d6Result
2Creates leverage. Alarms, a crossfire, a hostage, or a prepared trap.
3–5Feigns calm. Seems willing to negotiate while quietly carrying out a hostile plan.
6–8Cold calculation. Offers a conditional arrangement while studying the party.
9–11Attempts recruitment. Proposes a partnership or structured agreement.
12Cultivates an alliance. Helps now while establishing a future favor or bond.