Tables / Running Encounters / Adversary Reaction — Genius (Intellect 6+)
Adversary Reaction — Genius (Intellect 6+)
Running Encounters · Roll 2d6
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| 2d6 | Result |
|---|---|
| 2 | Creates leverage. Alarms, a crossfire, a hostage, or a prepared trap. |
| 3–5 | Feigns calm. Seems willing to negotiate while quietly carrying out a hostile plan. |
| 6–8 | Cold calculation. Offers a conditional arrangement while studying the party. |
| 9–11 | Attempts recruitment. Proposes a partnership or structured agreement. |
| 12 | Cultivates an alliance. Helps now while establishing a future favor or bond. |