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COWBOYS & VIKINGSCompendium of the Wild Wastes

Tables / Trouble Generator / Trouble Thing — Why It's Valuable (Wilds)

Trouble Thing — Why It's Valuable (Wilds)

Trouble Generator › Thing · Roll 1d10

Part of the Thing set: roll every die in the set together and read each on its own table. Frame: A [condition] [kind], valuable because [why], wanted by [wants], currently [where].

READY
Press Roll, or roll your own dice and read the table.
1d10Result
1It marks an essence vein
2It proves who held the land first
3It wards off beasts
4It's worth a fortune back east
5It holds a spirit
6It shows a safe pass
7A saga names it
8It's evidence of a massacre
9It can wake what sleeps here
10Its owner swore to come back for it