Tables / Trouble Generator / Trouble Thing — Why It's Valuable (Wilds)
Trouble Thing — Why It's Valuable (Wilds)
Trouble Generator › Thing · Roll 1d10
Part of the Thing set: roll every die in the set together and read each on its own table. Frame: A [condition] [kind], valuable because [why], wanted by [wants], currently [where].
READY
Press Roll, or roll your own dice and read the table.
| 1d10 | Result |
|---|---|
| 1 | It marks an essence vein |
| 2 | It proves who held the land first |
| 3 | It wards off beasts |
| 4 | It's worth a fortune back east |
| 5 | It holds a spirit |
| 6 | It shows a safe pass |
| 7 | A saga names it |
| 8 | It's evidence of a massacre |
| 9 | It can wake what sleeps here |
| 10 | Its owner swore to come back for it |