Tables / Trouble Generator / Trouble Thing — Why It's Valuable (Town)
Trouble Thing — Why It's Valuable (Town)
Trouble Generator › Thing · Roll 1d10
Part of the Thing set: roll every die in the set together and read each on its own table. Frame: A [condition] [kind], valuable because [why], wanted by [wants], currently [where].
READY
Press Roll, or roll your own dice and read the table.
| 1d10 | Result |
|---|---|
| 1 | It proves a crime |
| 2 | It decides the election |
| 3 | It names the real heir |
| 4 | It powers half the town's lamps |
| 5 | It shows who was really there |
| 6 | It carries the law's authority |
| 7 | The church calls it holy |
| 8 | It's collateral on the whole town |
| 9 | It unlocks the vault |
| 10 | It was the founder's |