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COWBOYS & VIKINGSCompendium of the Wild Wastes

Tables / Crew Jobs / Hawkers Job — The Turf (d12)

Hawkers Job — The Turf (d12)

Crew Jobs › Hawkers · Roll 1d12

Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “On [THE TURF], [THE PRESSURE]. Time for a [SALES TYPE]: [OBJECTIVE], and [D10]. But [WRINKLE]. On the line: [THE STAKES].”

READY
Press Roll, or roll your own dice and read the table.
1d12Result
1A riverfront of saloons and gambling boats — rowdy, cash, transient
2A mining camp — rough, paid weekly, lonely
3A railroad boomtown — growing, lawless, newcomers
4A cattle town at the end of the drive — cowhands, payday, short season
5A respectable town that pretends it doesn't buy — hypocrisy, church, discreet
6A clan settlement — honor, mead, wary of outsiders
7A fort and its camp followers — soldiers, discipline, boredom
8A big city's back streets — crowded, competitive, anonymous
9A company town — watched, poor, controlled
10A crossroads trading post — travelers, everyone, nobody stays
11A spa or resort for the rich — wealthy, bored, scandal
12A settlement on the edge of Awakened ground — strange, desperate, customers who aren't quite human