Tables / Crew Jobs / Hawkers — Sale: The Buyer (d20)
Hawkers — Sale: The Buyer (d20)
Crew Jobs › Hawkers · Roll 1d20
Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “On [THE TURF], [THE PRESSURE]. Time for a [SALES TYPE]: [OBJECTIVE], and [D10]. But [WRINKLE]. On the line: [THE STAKES].”
READY
Press Roll, or roll your own dice and read the table.
| 1d20 | Result |
|---|---|
| 1 | A railroad executive passing through |
| 2 | A jarl hosting a feast |
| 3 | A famous gunslinger with a habit |
| 4 | A politician's spouse |
| 5 | An army officer buying for the whole fort |
| 6 | A traveling show |
| 7 | A doctor who can't get it legally |
| 8 | A rival hawker who ran dry |
| 9 | A mining company buying to keep the workers quiet |
| 10 | A cult that uses it in ritual |
| 11 | A rich heir on a spree |
| 12 | A riverboat casino owner |
| 13 | A seer who says it helps them see |
| 14 | A foreign buyer who wants a whole shipment |
| 15 | A preacher with a secret |
| 16 | A Smugglers crew taking it to another territory |
| 17 | An Awakened creature that trades in strange coin |
| 18 | The sheriff, personally |
| 19 | A buyer who wants exclusive rights |
| 20 | Someone who wants to buy the whole business |