Tables / Crew Jobs / Smugglers — Occult: The Cargo (d20)
Smugglers — Occult: The Cargo (d20)
Crew Jobs › Smugglers · Roll 1d20
Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “Get [THE CARGO] to [THE DROP] by way of [THE ROUTE]. [THE HEAT] is watching the roads. But [WRINKLE]. [TERMS].”
READY
Press Roll, or roll your own dice and read the table.
| 1d20 | Result |
|---|---|
| 1 | A cursed relic that can't touch the ground |
| 2 | Fresh Essence packed in ice |
| 3 | A rune-forged weapon with a name |
| 4 | Ritual reagents banned in three territories |
| 5 | A bound spirit in a sealed jar |
| 6 | A grimoire the church wants burned |
| 7 | The bones of a saint, or a monster |
| 8 | An Awakened creature's egg |
| 9 | Uncut rune-stone |
| 10 | A seer's scrying mirror |
| 11 | Soil from a haunted battlefield |
| 12 | A mummified hand that still twitches |
| 13 | A crate of charms, half of them real |
| 14 | An idol stolen from a clan shrine |
| 15 | The blood of something that shouldn't exist |
| 16 | Alchemical fire in glass |
| 17 | A warding stone pried from a town's gate |
| 18 | A mask that changes whoever wears it |
| 19 | A dead man's Essence, sold by his own family |
| 20 | Something that whispers at night |