Tables / Crew Jobs / Smugglers Job — The Route (d12)
Smugglers Job — The Route (d12)
Crew Jobs › Smugglers · Roll 1d12
Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “Get [THE CARGO] to [THE DROP] by way of [THE ROUTE]. [THE HEAT] is watching the roads. But [WRINKLE]. [TERMS].”
READY
Press Roll, or roll your own dice and read the table.
| 1d12 | Result |
|---|---|
| 1 | The main road, bold as brass — traffic, checkpoints, nerve |
| 2 | The river, by night — current, patrols, fog |
| 3 | An old smugglers' trail through the hills — narrow, hidden, bandits |
| 4 | A false-bottomed rail car — schedule, detectives, no exit |
| 5 | A longship along the coast — tides, weather, open water |
| 6 | Across the badlands — heat, thirst, no law |
| 7 | A mine tunnel under the border — dark, cramped, collapse |
| 8 | Hidden in a cattle drive — slow, dust, cowhands |
| 9 | In the coffin of a funeral procession — solemn, slow, sacrilege |
| 10 | Across Awakened ground no one patrols — strange, dangerous, empty |
| 11 | Through clan lands, paying the toll — honor, tolls, watched |
| 12 | Right past the law, disguised as something else — cover story, nerve, bluff |