Tables / Crew Jobs / Smugglers — Arms: The Drop (d10)
Smugglers — Arms: The Drop (d10)
Crew Jobs › Smugglers · Roll 1d10
Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “Get [THE CARGO] to [THE DROP] by way of [THE ROUTE]. [THE HEAT] is watching the roads. But [WRINKLE]. [TERMS].”
READY
Press Roll, or roll your own dice and read the table.
| 1d10 | Result |
|---|---|
| 1 | A rebel band in the hills |
| 2 | A cattle baron gearing up for a range war |
| 3 | A jarl arming for a feud |
| 4 | Homesteaders who want to defend themselves |
| 5 | An outlaw gang |
| 6 | A mining company's strikebreakers |
| 7 | A foreign agent |
| 8 | A town that lost its lawmen |
| 9 | A cult arming its faithful |
| 10 | A corrupt officer reselling to his own quartermaster |