Tables / Crew Jobs / Smugglers — Arms: The Cargo (d20)
Smugglers — Arms: The Cargo (d20)
Crew Jobs › Smugglers · Roll 1d20
Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “Get [THE CARGO] to [THE DROP] by way of [THE ROUTE]. [THE HEAT] is watching the roads. But [WRINKLE]. [TERMS].”
READY
Press Roll, or roll your own dice and read the table.
| 1d20 | Result |
|---|---|
| 1 | Crates of repeating rifles |
| 2 | A Gatling gun |
| 3 | Dynamite, already sweating |
| 4 | Army revolvers with the serials filed off |
| 5 | A disassembled cannon |
| 6 | Rune-etched blades for a clan |
| 7 | A wagonload of powder |
| 8 | Armor plate for a war band |
| 9 | Prototype firearms from an inventor |
| 10 | Ammunition for a siege |
| 11 | Explosives labeled as mining supplies |
| 12 | Harpoon guns for hunting Awakened beasts |
| 13 | Swords and axes from the old country |
| 14 | A stolen army shipment |
| 15 | Spare parts for a war machine |
| 16 | Poison for arrows and blades |
| 17 | A single legendary gun |
| 18 | Incendiaries |
| 19 | Shields and mail for a whole hall |
| 20 | Weapons for both sides of the same war |