Tables / Crew Jobs / Smugglers — Contraband: The Cargo (d20)
Smugglers — Contraband: The Cargo (d20)
Crew Jobs › Smugglers · Roll 1d20
Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “Get [THE CARGO] to [THE DROP] by way of [THE ROUTE]. [THE HEAT] is watching the roads. But [WRINKLE]. [TERMS].”
READY
Press Roll, or roll your own dice and read the table.
| 1d20 | Result |
|---|---|
| 1 | Untaxed whiskey |
| 2 | Laudanum, and worse |
| 3 | Tobacco past the tariff |
| 4 | Silk and lace from overseas |
| 5 | Counterfeit banknotes |
| 6 | Stolen goods with the marks still on them |
| 7 | Illegal mushrooms |
| 8 | A Hawkers crew's product, bound for another town |
| 9 | Banned books and newspapers |
| 10 | Gold dust nobody has assayed |
| 11 | Stolen cattle on the hoof |
| 12 | Mead from the old country |
| 13 | Forged land deeds |
| 14 | Rare wine |
| 15 | Medicine the company controls |
| 16 | Pelts from protected land |
| 17 | Rigged gambling equipment |
| 18 | Salt, tea, or sugar under embargo |
| 19 | A rival company's trade secrets |
| 20 | Something legal here and a hanging offense there |