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COWBOYS & VIKINGSCompendium of the Wild Wastes

Tables / Crew Jobs / Assassins Job — The Target (d20)

Assassins Job — The Target (d20)

Crew Jobs › Assassins · Roll 1d20

Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “[CLIENT] wants [THE TARGET] dealt with. It's a [JOB TYPE]: [THE TERMS OF IT]. The opening is [THE OPENING]. But [WRINKLE]. [TERMS].”

READY
Press Roll, or roll your own dice and read the table.
1d20Result
1A rail baron — wealthy, guarded, public
2A frontier judge — lawful, respected, routine
3A clan jarl — honored, kin, warriors
4A gunslinger with a reputation — fast, proud, paranoid
5A preacher — beloved, crowds, conscience
6A rival crew's leader — criminal, loyal men, expecting it
7A newspaper editor — public, stubborn, bylines
8A rune-crafter — occult, reclusive, warded
9A cattle baron's heir — spoiled, careless, protected
10A witness due to testify — scared, hidden, under guard
11A doctor who knows too much — trusted, routine, records
12A town sheriff — lawful, armed, respected
13A saloon owner — social, connected, informants
14An Essence broker — occult, paranoid, underworld
15A traveling performer — public, moving, charming
16A company paymaster — routine, escorted, dull
17A seer or shaman — mystic, feared, forewarned
18A foreign envoy — diplomatic, guarded, consequences
19A retired killer — dangerous, careful, old enemies
20Someone the crew already knows — personal, complicated, trust