Tables / Crew Jobs / Assassins Job — The Target (d20)
Assassins Job — The Target (d20)
Crew Jobs › Assassins · Roll 1d20
Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “[CLIENT] wants [THE TARGET] dealt with. It's a [JOB TYPE]: [THE TERMS OF IT]. The opening is [THE OPENING]. But [WRINKLE]. [TERMS].”
READY
Press Roll, or roll your own dice and read the table.
| 1d20 | Result |
|---|---|
| 1 | A rail baron — wealthy, guarded, public |
| 2 | A frontier judge — lawful, respected, routine |
| 3 | A clan jarl — honored, kin, warriors |
| 4 | A gunslinger with a reputation — fast, proud, paranoid |
| 5 | A preacher — beloved, crowds, conscience |
| 6 | A rival crew's leader — criminal, loyal men, expecting it |
| 7 | A newspaper editor — public, stubborn, bylines |
| 8 | A rune-crafter — occult, reclusive, warded |
| 9 | A cattle baron's heir — spoiled, careless, protected |
| 10 | A witness due to testify — scared, hidden, under guard |
| 11 | A doctor who knows too much — trusted, routine, records |
| 12 | A town sheriff — lawful, armed, respected |
| 13 | A saloon owner — social, connected, informants |
| 14 | An Essence broker — occult, paranoid, underworld |
| 15 | A traveling performer — public, moving, charming |
| 16 | A company paymaster — routine, escorted, dull |
| 17 | A seer or shaman — mystic, feared, forewarned |
| 18 | A foreign envoy — diplomatic, guarded, consequences |
| 19 | A retired killer — dangerous, careful, old enemies |
| 20 | Someone the crew already knows — personal, complicated, trust |