Tables / Crew Jobs / Assassins — Disappearance: The Story (d12)
Assassins — Disappearance: The Story (d12)
Crew Jobs › Assassins · Roll 1d12
everyone has to believe… Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “[CLIENT] wants [THE TARGET] dealt with. It's a [JOB TYPE]: [THE TERMS OF IT]. The opening is [THE OPENING]. But [WRINKLE]. [TERMS].”
READY
Press Roll, or roll your own dice and read the table.
| 1d12 | Result |
|---|---|
| 1 | They ran off with a lover |
| 2 | They skipped town with the money |
| 3 | They went back east, or back to the old country |
| 4 | Something in the wilds took them |
| 5 | They left to join a cult or a pilgrimage |
| 6 | They drowned and the body was never found |
| 7 | They were never who they claimed, and they slipped away |
| 8 | They were arrested somewhere far away |
| 9 | They went chasing a lost claim |
| 10 | They shipped out on a riverboat or longship |
| 11 | The Awakening took them, the kind of vanishing everyone fears |
| 12 | No story at all: nobody even notices they're gone |