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COWBOYS & VIKINGSCompendium of the Wild Wastes

Tables / Crew Jobs / Assassins — Disappearance: The Story (d12)

Assassins — Disappearance: The Story (d12)

Crew Jobs › Assassins · Roll 1d12

everyone has to believe… Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “[CLIENT] wants [THE TARGET] dealt with. It's a [JOB TYPE]: [THE TERMS OF IT]. The opening is [THE OPENING]. But [WRINKLE]. [TERMS].”

READY
Press Roll, or roll your own dice and read the table.
1d12Result
1They ran off with a lover
2They skipped town with the money
3They went back east, or back to the old country
4Something in the wilds took them
5They left to join a cult or a pilgrimage
6They drowned and the body was never found
7They were never who they claimed, and they slipped away
8They were arrested somewhere far away
9They went chasing a lost claim
10They shipped out on a riverboat or longship
11The Awakening took them, the kind of vanishing everyone fears
12No story at all: nobody even notices they're gone