Tables / Wild Surges / Wild Surge — Illusion
Wild Surge — Illusion
Wild Surges · Roll 1d30
Roll 1d30 on a failed Channeling check (odd = negative, even = positive). On a critical failure roll 2d8 (row r → entry 2r−3); on a critical success roll 2d8 (row r → entry 2r−2). Severity is set by the spell's Total Strain.
| 1d30 | Result |
|---|---|
| 1 | Self-Delusion (Negative) Minor (0–4): 2 Disadvantage on Perception checks and saves until the end of your next turn. |
| 2 | Keen Misdirection (Positive) Minor (0–4): 1 Advantage on Stealth until the end of your next turn. |
| 3 | Tell (Negative) Minor (0–4): You're outlined: attacks against you gain 1 Advantage until the start of your next turn. |
| 4 | Veil (Surge) (Positive) Minor (0–4): Attacks against you suffer 1 Disadvantage until the start of your next turn. |
| 5 | Phantom Sound (Negative) Minor (0–4): A loud illusory noise erupts at your location. |
| 6 | Phantom Hush (Positive) Minor (0–4): Your footsteps are silent for 1 minute. |
| 7 | Mirror Snag (Negative) Minor (0–4): Dazed until the end of your next turn. |
| 8 | Mirror Image (Positive) Minor (0–4): The next attack against you suffers 2 Disadvantage. |
| 9 | Flicker Fail (Negative) Minor (0–4): The next creature to examine your illusion disbelieves it. |
| 10 | Convincing Detail (Positive) Minor (0–4): Your next illusion within 1 minute imposes 1 Disadvantage on disbelief saves. |
| 11 | Wrong Face (Negative) Minor (0–4): You look like someone else to allies until the start of your next turn. |
| 12 | Perfect Disguise (Positive) Minor (0–4): 1 Advantage on Deception and disguise checks for 10 minutes. |
| 13 | Double Exposure (Negative) Minor (0–4): 1 Disadvantage on your attacks until the end of your next turn. |
| 14 | False Opening (Positive) Minor (0–4): One creature suffers 1 Disadvantage on its next attack. |
| 15 | Shadow Trip (Negative) Minor (0–4): Reflex save or fall Prone. |
| 16 | Shadow Step (Positive) Minor (0–4): Move 10 ft without provoking. |
| 17 | Uncanny Valley (Negative) Minor (0–4): Creatures gain 1 Advantage on Insight vs you for 10 minutes. |
| 18 | Charming Illusion (Positive) Minor (0–4): Creatures suffer 1 Disadvantage on Insight vs you for 10 minutes. |
| 19 | Revealing Shimmer (Negative) Minor (0–4): Hidden or invisible creatures within 10 ft are outlined until the start of your next turn. |
| 20 | Hidden Shimmer (Positive) Minor (0–4): You're Concealed until the start of your next turn. |
| 21 | Looping Mirage (Negative) Minor (0–4): An illusion you made persists uncontrollably for 1d4 rounds. |
| 22 | Perfect Edit (Positive) Minor (0–4): Change the look of one of your ongoing illusions for free. |
| 23 | Stolen Voice (Negative) Minor (0–4): You can only whisper for 1 minute. |
| 24 | Borrowed Voice (Positive) Minor (0–4): Perfectly mimic a voice heard in the last day for 10 minutes. |
| 25 | Frightening Image (Negative) Minor (0–4): Frightened 1 until the end of your next turn. |
| 26 | Brave Mask (Positive) Minor (0–4): Reduce Frightened by 1, or 1 Advantage vs fear for 1 minute. |
| 27 | Light Leak (Negative) Minor (0–4): Your position shows: attacks against you gain +2 until the end of your next turn. |
| 28 | Dark Fold (Positive) Minor (0–4): +2 Soak until the start of your next turn. |
| 29 | Unseen Hand Slap (Negative) Minor (0–4): Take 1d4 force damage. |
| 30 | Clever Feint (Positive) Minor (0–4): One enemy can't take Reactions until the start of its next turn (Charisma negates). |