Tables / Trouble Generator / Trouble Place — Who's There (Outpost)
Trouble Place — Who's There (Outpost)
Trouble Generator › Place · Roll 1d12
Part of the Place set: roll every die in the set together and read each on its own table. Frame: A [mood] [site] with [feature], where [there] can be found. Watch for [danger]. [sense].
READY
Press Roll, or roll your own dice and read the table.
| 1d12 | Result |
|---|---|
| 1 | The trader |
| 2 | Miners |
| 3 | The jarl's housecarls |
| 4 | Cavalry troopers |
| 5 | The healer |
| 6 | A wagon company |
| 7 | The blacksmith |
| 8 | A shieldmaiden |
| 9 | Children at play |
| 10 | A traveling preacher |
| 11 | A fur buyer |
| 12 | A stranger no one invited |