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COWBOYS & VIKINGSCompendium of the Wild Wastes

Tables / Trouble Generator / Trouble Place — Who's There (Wilds)

Trouble Place — Who's There (Wilds)

Trouble Generator › Place · Roll 1d12

Part of the Place set: roll every die in the set together and read each on its own table. Frame: A [mood] [site] with [feature], where [there] can be found. Watch for [danger]. [sense].

READY
Press Roll, or roll your own dice and read the table.
1d12Result
1A trapper
2A hermit
3A hunting party
4Outlaws
5A lost child
6A seeress
7A survey crew
8A herd and its drovers
9A ghost
10A beast-caller
11A band of exiles
12No one, though someone was here yesterday