Tables / Trouble Generator / Trouble Place — Who's There (Wilds)
Trouble Place — Who's There (Wilds)
Trouble Generator › Place · Roll 1d12
Part of the Place set: roll every die in the set together and read each on its own table. Frame: A [mood] [site] with [feature], where [there] can be found. Watch for [danger]. [sense].
READY
Press Roll, or roll your own dice and read the table.
| 1d12 | Result |
|---|---|
| 1 | A trapper |
| 2 | A hermit |
| 3 | A hunting party |
| 4 | Outlaws |
| 5 | A lost child |
| 6 | A seeress |
| 7 | A survey crew |
| 8 | A herd and its drovers |
| 9 | A ghost |
| 10 | A beast-caller |
| 11 | A band of exiles |
| 12 | No one, though someone was here yesterday |