Tables / Trouble Generator / Trouble Place — Sensory Detail (all columns)
Trouble Place — Sensory Detail (all columns)
Trouble Generator › Place · Roll 1d20
Part of the Place set: roll every die in the set together and read each on its own table. Frame: A [mood] [site] with [feature], where [there] can be found. Watch for [danger]. [sense].
READY
Press Roll, or roll your own dice and read the table.
| 1d20 | Result |
|---|---|
| 1 | Gunpowder hangs in the air |
| 2 | Everything is coated in fine red dust |
| 3 | A dog won't stop barking |
| 4 | The air tastes of copper, the way it does before a surge |
| 5 | Distant singing in the old Norse tongue |
| 6 | Wind howls through every gap |
| 7 | Dead quiet; even the birds have stopped |
| 8 | Faint blue ley-light at the edge of vision |
| 9 | Woodsmoke and roasting meat |
| 10 | A sign creaking on rusted hinges |
| 11 | Rain drumming on tin |
| 12 | Flies, far too many of them |
| 13 | Bells ringing somewhere, out of rhythm |
| 14 | The ground trembles faintly underfoot |
| 15 | A sweet smell of rot under the perfume |
| 16 | Mud everywhere, sucking at every step |
| 17 | A piano playing the same tune over and over |
| 18 | Frost on everything, whatever the season |
| 19 | Ravens watching from every perch |
| 20 | Laughter that stops when the posse walks in |