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COWBOYS & VIKINGSCompendium of the Wild Wastes

Tables / Trouble Generator / Trouble Place — Sensory Detail (all columns)

Trouble Place — Sensory Detail (all columns)

Trouble Generator › Place · Roll 1d20

Part of the Place set: roll every die in the set together and read each on its own table. Frame: A [mood] [site] with [feature], where [there] can be found. Watch for [danger]. [sense].

READY
Press Roll, or roll your own dice and read the table.
1d20Result
1Gunpowder hangs in the air
2Everything is coated in fine red dust
3A dog won't stop barking
4The air tastes of copper, the way it does before a surge
5Distant singing in the old Norse tongue
6Wind howls through every gap
7Dead quiet; even the birds have stopped
8Faint blue ley-light at the edge of vision
9Woodsmoke and roasting meat
10A sign creaking on rusted hinges
11Rain drumming on tin
12Flies, far too many of them
13Bells ringing somewhere, out of rhythm
14The ground trembles faintly underfoot
15A sweet smell of rot under the perfume
16Mud everywhere, sucking at every step
17A piano playing the same tune over and over
18Frost on everything, whatever the season
19Ravens watching from every perch
20Laughter that stops when the posse walks in