Tables / Hexploration / Weather — Wetland: Sky
Weather — Wetland: Sky
Hexploration › Weather — Wetland · Roll 1d20
Swamp and coast. Damp air, fog and storms off the water; water moderates temperature. Tides and flooding are hazards tied to specific hexes.
READY
Press Roll, or roll your own dice and read the table.
| 1d20 | Result |
|---|---|
| 1 | Bright sun, sea or marsh breeze — Fair |
| 2 | Clear sky, glittering water — Fair |
| 3 | Fair, clouds racing over the water — Fair |
| 4 | Hazy sun, damp air — Fair |
| 5 | Clear after overnight rain, steam rising off the marsh — Fair |
| 6 | Broken cloud, sun and shadow on the water — Fair |
| 7 | Clear day, star-bright night loud with frogs and insects — Fair |
| 8 | Low grey overcast — Poor |
| 9 | Dense sea fog or marsh mist — Poor |
| 10 | Warm light drizzle — Poor |
| 11 | Steady rain — Poor |
| 12 | Fog that sits all morning and burns off late — Poor |
| 13 | Oppressive damp, heavy cloud, no relief — Poor |
| 14 | Gusting onshore wind, spray, squalls of rain — Poor |
| 15 | Heavy humid haze, thunderheads far off over the water — Poor |
| 16 | Torrential downpour, water levels rising — Severe |
| 17 | Thunderstorm, lightning over open water and flats — Severe |
| 18 | Gale, high surf, storm-driven waves — Severe |
| 19 | Hurricane or violent coastal storm with surge — Extreme |
| 20 | Aether-touched sky — Aether-touched |