Tables / Hazards / Hazard (Displacement) — Trigger
Hazard (Displacement) — Trigger
Hazards · Roll 1d12
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Press Roll, or roll your own dice and read the table.
| 1d12 | Result |
|---|---|
| 1 | Pressure plate (Mechanical — Thievery) |
| 2 | Tripwire (Mechanical — Thievery) |
| 3 | Weighted floor panel (Mechanical — Thievery) |
| 4 | Touch or opening something (Mechanical — Thievery) |
| 5 | Proximity ward (Magical — Mysticism) |
| 6 | Command-word misfire (Magical — Mysticism) |
| 7 | Residual curse (Magical — Mysticism) |
| 8 | Stepping on a marked space (Mechanical — Thievery) |
| 9 | Crossing a hidden threshold (Mechanical — Thievery) |
| 10 | Root or vine snare (Natural — Survival) |
| 11 | Disturbing an animal den (Natural — Survival) |
| 12 | Unstable ground (Natural — Survival) |