Tables / Hazards / Hazard (Ambient Affliction) — Trigger
Hazard (Ambient Affliction) — Trigger
Hazards · Roll 1d12
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| 1d12 | Result |
|---|---|
| 1 | Stepping into the area (Natural — Survival) |
| 2 | Breathing the air (Natural — Survival) |
| 3 | Brushing the source (Natural — Survival) |
| 4 | Lingering too long (Natural — Survival) |
| 5 | Touching the source (Mechanical — Thievery) |
| 6 | Disturbing a container or seal (Mechanical — Thievery) |
| 7 | A release mechanism (Mechanical — Thievery) |
| 8 | Breaking a vessel (Mechanical — Thievery) |
| 9 | Standing in the ward (Magical — Mysticism) |
| 10 | Reading or speaking near a glyph (Magical — Mysticism) |
| 11 | Disrupting a magical field (Magical — Mysticism) |
| 12 | Absorbing residual magic (Magical — Mysticism) |