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COWBOYS & VIKINGSCompendium of the Wild Wastes

Tables / Hazards / Hazard (Ambient Affliction) — Trigger

Hazard (Ambient Affliction) — Trigger

Hazards · Roll 1d12

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Press Roll, or roll your own dice and read the table.
1d12Result
1Stepping into the area (Natural — Survival)
2Breathing the air (Natural — Survival)
3Brushing the source (Natural — Survival)
4Lingering too long (Natural — Survival)
5Touching the source (Mechanical — Thievery)
6Disturbing a container or seal (Mechanical — Thievery)
7A release mechanism (Mechanical — Thievery)
8Breaking a vessel (Mechanical — Thievery)
9Standing in the ward (Magical — Mysticism)
10Reading or speaking near a glyph (Magical — Mysticism)
11Disrupting a magical field (Magical — Mysticism)
12Absorbing residual magic (Magical — Mysticism)