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COWBOYS & VIKINGSCompendium of the Wild Wastes

Tables / Crew Jobs / Raiders — Plunder: The Fallen (d12)

Raiders — Plunder: The Fallen (d12)

Crew Jobs › Raiders · Roll 1d12

The prey here is already beaten or gone, so the D12 becomes THE FALLEN (whose it was) and the D10 becomes THE RACE (who else is coming for it). Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “[WHY NOW], so the crew rides. It's a [JOB TYPE]: [OBJECTIVE], against [THE PREY], at [THE GROUND]. But [WRINKLE]. [THE TELLING].”

READY
Press Roll, or roll your own dice and read the table.
1d12Result
1A crew you beat last season — bitter, scattered, returning
2An army column, wiped out — military, supplies, investigated
3A town emptied by plague — sickness, silence, dead
4A company that went bust — ledgers, creditors, guards
5A clan broken in a feud — kin, honor, grudge
6A ship run aground — wreckage, tide, scavengers
7A mine overrun by something — tunnels, dark, still there
8A wagon train that didn't make it — graves, wagons, mystery
9A fort abandoned in retreat — walls, armory, traps
10A cult that vanished overnight — ritual, wrong, hurry
11A rival you killed yourselves — fresh, kin, witnesses
12A settlement the Awakening took — warped, empty, alive