Tables / Crew Jobs / Raiders — Plunder: The Fallen (d12)
Raiders — Plunder: The Fallen (d12)
Crew Jobs › Raiders · Roll 1d12
The prey here is already beaten or gone, so the D12 becomes THE FALLEN (whose it was) and the D10 becomes THE RACE (who else is coming for it). Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “[WHY NOW], so the crew rides. It's a [JOB TYPE]: [OBJECTIVE], against [THE PREY], at [THE GROUND]. But [WRINKLE]. [THE TELLING].”
READY
Press Roll, or roll your own dice and read the table.
| 1d12 | Result |
|---|---|
| 1 | A crew you beat last season — bitter, scattered, returning |
| 2 | An army column, wiped out — military, supplies, investigated |
| 3 | A town emptied by plague — sickness, silence, dead |
| 4 | A company that went bust — ledgers, creditors, guards |
| 5 | A clan broken in a feud — kin, honor, grudge |
| 6 | A ship run aground — wreckage, tide, scavengers |
| 7 | A mine overrun by something — tunnels, dark, still there |
| 8 | A wagon train that didn't make it — graves, wagons, mystery |
| 9 | A fort abandoned in retreat — walls, armory, traps |
| 10 | A cult that vanished overnight — ritual, wrong, hurry |
| 11 | A rival you killed yourselves — fresh, kin, witnesses |
| 12 | A settlement the Awakening took — warped, empty, alive |