Tables / Crew Jobs / Raiders — Raid: The Prey (d12)
Raiders — Raid: The Prey (d12)
Crew Jobs › Raiders · Roll 1d12
Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “[WHY NOW], so the crew rides. It's a [JOB TYPE]: [OBJECTIVE], against [THE PREY], at [THE GROUND]. But [WRINKLE]. [THE TELLING].”
READY
Press Roll, or roll your own dice and read the table.
| 1d12 | Result |
|---|---|
| 1 | A frontier town — walls, deputies, church bell |
| 2 | A wagon train — circled, families, rifles |
| 3 | A mining camp — rough, armed, rich |
| 4 | A trading post — stocked, fortified, traders |
| 5 | A rival clan's steading — kin, shields, feud |
| 6 | A cavalry outpost — soldiers, rifles, discipline |
| 7 | A railroad construction camp — workers, company, powder |
| 8 | A cattle ranch — hands, horses, open ground |
| 9 | A mission — faithful, walls, sanctuary |
| 10 | A riverboat — moving, crew, cargo |
| 11 | A company warehouse — guarded, goods, insured |
| 12 | An outlaw camp — criminals, armed, no one will miss them |