Tables / Crew Jobs / Raiders — Blood Feud: The Prey (d12)
Raiders — Blood Feud: The Prey (d12)
Crew Jobs › Raiders · Roll 1d12
Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “[WHY NOW], so the crew rides. It's a [JOB TYPE]: [OBJECTIVE], against [THE PREY], at [THE GROUND]. But [WRINKLE]. [THE TELLING].”
READY
Press Roll, or roll your own dice and read the table.
| 1d12 | Result |
|---|---|
| 1 | A rival raider crew — fierce, proud, mirror |
| 2 | A cattle baron — rich, hired guns, arrogant |
| 3 | A clan — kin, shields, generations |
| 4 | A sheriff who made it personal — badge, deputies, righteous |
| 5 | A company man — money, lawyers, guards |
| 6 | A former crew member — knows you, bitter, careful |
| 7 | A gunslinger — fast, alone, reputation |
| 8 | A homestead family — stubborn, many, kin |
| 9 | A cult leader — fanatical, followers, strange |
| 10 | A cavalry officer — disciplined, soldiers, orders |
| 11 | A witch or seer — occult, forewarned, curses |
| 12 | Someone who used to be a friend — history, secrets, regret |