Tables / Crew Jobs / Raiders — Show of Strength: The Deed (d20)
Raiders — Show of Strength: The Deed (d20)
Crew Jobs › Raiders · Roll 1d20
The point here is being seen, so the D12 becomes THE CHALLENGED (whose pride it wounds) and the D10 becomes THE AUDIENCE (who has to see it). Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “[WHY NOW], so the crew rides. It's a [JOB TYPE]: [OBJECTIVE], against [THE PREY], at [THE GROUND]. But [WRINKLE]. [THE TELLING].”
READY
Press Roll, or roll your own dice and read the table.
| 1d20 | Result |
|---|---|
| 1 | Ride straight through an army camp |
| 2 | Steal the governor's horse |
| 3 | Take the bell from a church tower |
| 4 | Rob a train in broad daylight |
| 5 | Hang your banner over a fort |
| 6 | Beat a clan's best fighter in single combat |
| 7 | Hunt a legendary Awakened beast |
| 8 | Drink a rival's hall dry and walk out |
| 9 | Break a prisoner out of the strongest jail around |
| 10 | Race a locomotive |
| 11 | Cross a river nobody crosses in flood |
| 12 | Collect a toll from the toll-takers |
| 13 | Paint your mark on a company's headquarters |
| 14 | Survive a night on haunted ground |
| 15 | Carry off a town's founding stone |
| 16 | Win a famous weapon in open contest |
| 17 | Take a longship up a river no ship has sailed |
| 18 | Steal a feared crew's trophies |
| 19 | Ride into a town sworn to hang you, and out again |
| 20 | Something no one has ever done |