Tables / Crew Jobs / Raiders — Plunder: The Spoils (d20)
Raiders — Plunder: The Spoils (d20)
Crew Jobs › Raiders · Roll 1d20
The prey here is already beaten or gone, so the D12 becomes THE FALLEN (whose it was) and the D10 becomes THE RACE (who else is coming for it). Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “[WHY NOW], so the crew rides. It's a [JOB TYPE]: [OBJECTIVE], against [THE PREY], at [THE GROUND]. But [WRINKLE]. [THE TELLING].”
READY
Press Roll, or roll your own dice and read the table.
| 1d20 | Result |
|---|---|
| 1 | Arms and armor off the fallen |
| 2 | A war chest nobody has claimed |
| 3 | A fort's abandoned armory |
| 4 | Livestock scattered by the fighting |
| 5 | A wrecked ship's cargo |
| 6 | A ghost town's leftover goods |
| 7 | A chief's hoard, now unguarded |
| 8 | Rune-craft from a fallen smith |
| 9 | Essence from creatures killed in the fighting |
| 10 | A company's stranded supplies |
| 11 | Horses without riders |
| 12 | Relics from a burned church |
| 13 | A strongbox buried in a hurry |
| 14 | A rival crew's hidden stash |
| 15 | Whiskey from a ruined distillery |
| 16 | Wagons abandoned on the trail |
| 17 | Gold from a mine that was overrun |
| 18 | Trophies worth more than gold |
| 19 | Tools and iron, enough to build with |
| 20 | Something the dead were guarding |