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COWBOYS & VIKINGSCompendium of the Wild Wastes

Tables / Crew Jobs / Raiders — Plunder: The Spoils (d20)

Raiders — Plunder: The Spoils (d20)

Crew Jobs › Raiders · Roll 1d20

The prey here is already beaten or gone, so the D12 becomes THE FALLEN (whose it was) and the D10 becomes THE RACE (who else is coming for it). Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. Mission statement: “[WHY NOW], so the crew rides. It's a [JOB TYPE]: [OBJECTIVE], against [THE PREY], at [THE GROUND]. But [WRINKLE]. [THE TELLING].”

READY
Press Roll, or roll your own dice and read the table.
1d20Result
1Arms and armor off the fallen
2A war chest nobody has claimed
3A fort's abandoned armory
4Livestock scattered by the fighting
5A wrecked ship's cargo
6A ghost town's leftover goods
7A chief's hoard, now unguarded
8Rune-craft from a fallen smith
9Essence from creatures killed in the fighting
10A company's stranded supplies
11Horses without riders
12Relics from a burned church
13A strongbox buried in a hurry
14A rival crew's hidden stash
15Whiskey from a ruined distillery
16Wagons abandoned on the trail
17Gold from a mine that was overrun
18Trophies worth more than gold
19Tools and iron, enough to build with
20Something the dead were guarding