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COWBOYS & VIKINGSCompendium of the Wild Wastes

Tables / Origins / Cultist — Cult Identification

Cultist — Cult Identification

Origins › Cultist · Roll 1d6

Cults mark their members so they can recognize one another. Choose or roll how your old cult marked you.

READY
Press Roll, or roll your own dice and read the table.
1d6Result
1Markings (tattoos, brands)
2Ritual disfigurement
3Accessories (rings, medallions)
4Distinctive clothing
5Passwords or signs
6Several—roll twice (reroll 6s)