Tables / Origins / Cultist — Cult Identification
Cultist — Cult Identification
Origins › Cultist · Roll 1d6
Cults mark their members so they can recognize one another. Choose or roll how your old cult marked you.
READY
Press Roll, or roll your own dice and read the table.
| 1d6 | Result |
|---|---|
| 1 | Markings (tattoos, brands) |
| 2 | Ritual disfigurement |
| 3 | Accessories (rings, medallions) |
| 4 | Distinctive clothing |
| 5 | Passwords or signs |
| 6 | Several—roll twice (reroll 6s) |