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COWBOYS & VIKINGSCompendium of the Wild Wastes

Tables / Hexploration / Aether Flare

Aether Flare

Hexploration › Leylines · Roll 1d10

A temporary wild-magic quirk. It lasts until your next Long Rest.

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Press Roll, or roll your own dice and read the table.
1d10Result
1Glow: you shed dim light in a 10-foot radius and take 1 Disadvantage on Stealth checks.
2Static: everything metal you touch snaps with sparks. Thievery and Sleight of Hand checks with metal tools take 1 Disadvantage.
3Featherweight: you weigh almost nothing. You take half damage from falling, but forced movement against you moves you twice as far.
4Echoing voice: your voice rings strangely. 1 Advantage on Intimidation checks, 1 Disadvantage on Deception checks.
5Wrong shadow: your shadow lags and moves on its own. 1 Disadvantage on Diplomacy checks with anyone who notices it.
6Surge-prone: the next Channeling check you fail has its Wild Surge severity treated as one tier higher.
7Aether sight: you faintly see magic auras as though using Detect Magic (no action), but take 1 Disadvantage on sight-based Perception.
8Wrong temperature: your body runs hot or cold. Treat the Heat rating as one step worse for you.
9Drifting: you hover a finger's width off the ground. You can't be knocked Prone, but Athletics checks that need firm footing take 1 Disadvantage.
10Lucky spark: once before this ends, you may reroll a failed check and must keep the new result.