Tables / Hexploration / Aether Flare
Aether Flare
Hexploration › Leylines · Roll 1d10
A temporary wild-magic quirk. It lasts until your next Long Rest.
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Press Roll, or roll your own dice and read the table.
| 1d10 | Result |
|---|---|
| 1 | Glow: you shed dim light in a 10-foot radius and take 1 Disadvantage on Stealth checks. |
| 2 | Static: everything metal you touch snaps with sparks. Thievery and Sleight of Hand checks with metal tools take 1 Disadvantage. |
| 3 | Featherweight: you weigh almost nothing. You take half damage from falling, but forced movement against you moves you twice as far. |
| 4 | Echoing voice: your voice rings strangely. 1 Advantage on Intimidation checks, 1 Disadvantage on Deception checks. |
| 5 | Wrong shadow: your shadow lags and moves on its own. 1 Disadvantage on Diplomacy checks with anyone who notices it. |
| 6 | Surge-prone: the next Channeling check you fail has its Wild Surge severity treated as one tier higher. |
| 7 | Aether sight: you faintly see magic auras as though using Detect Magic (no action), but take 1 Disadvantage on sight-based Perception. |
| 8 | Wrong temperature: your body runs hot or cold. Treat the Heat rating as one step worse for you. |
| 9 | Drifting: you hover a finger's width off the ground. You can't be knocked Prone, but Athletics checks that need firm footing take 1 Disadvantage. |
| 10 | Lucky spark: once before this ends, you may reroll a failed check and must keep the new result. |