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COWBOYS & VIKINGSCompendium of the Wild Wastes

Tables / Hexploration / Aether Weather

Aether Weather

Hexploration › Leylines · Roll 1d8

Rolled when the Sky die is Aether-touched. Replaces only the Sky entry.

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Press Roll, or roll your own dice and read the table.
1d8Result
1Ground-walking lightning. — Each character caught in the open makes a Reflex save (DC 15) once during the block. Failure: 2d6 lightning damage. Metal gear (firearms, tack and similar) imposes Disadvantage 1 on the save.
2Rain falling upward. — No damage. Sight-based Perception checks and ranged attacks take Disadvantage 1 for the block.
3Midday aurora, compasses spin. — Navigation DC +2 for the block; compasses are unreliable for the whole block.
4Colored rain (red or green). — Anyone directly exposed and unprotected makes a Fortitude save (DC 10 + effective Leyline Strength). No damage; a failure rolls on the Aether Exposure table.
5Sudden flash-freeze or flash-heat. — Sets the hex to H0 or H6 for the block.
6Sound-eating silence. — All hearing-based Perception fails outright for the block. Stealth checks that rely on staying quiet gain Advantage 1; anything relying on sound cues can't be attempted.
7Emotion-tide wind. — Each character makes a Charisma save (DC 12). On a failure, read the failed roll: odd gives Frightened 1, even gives Confused 1, either lasting 1 hour.
8A visible tear in the sky on the horizon. — No immediate effect on travelers. The hex becomes a transient leyline at Strength 3 for the day, and the block's Encounter Roll draws from Aether-touched adversaries.