Tables / Hexploration / Hex Discovery — Broken: Why It's Here
Hex Discovery — Broken: Why It's Here
Hexploration › Discovery — Broken · Roll 1d10
Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. A (Leyline) result adds to the hex's Leyline Strength.
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Press Roll, or roll your own dice and read the table.
| 1d10 | Result |
|---|---|
| 1 | Simple geography, nothing more |
| 2 | Someone fled here and never left |
| 3 | Marks where something went wrong |
| 4 | Still in routine use by someone |
| 5 | A waypoint on a known but rough route |
| 6 | Purpose-built, purpose now lost |
| 7 | Something guards or is drawn to it |
| 8 | Edge of a larger unseen network (mine, warren, etc.) |
| 9 | Deliberately hidden by whoever made it |
| 10 | Drawn or grown here by a leyline beneath it (Leyline) |