Tables / Hexploration / Hex Discovery — Broken: What It Is
Hex Discovery — Broken: What It Is
Hexploration › Discovery — Broken · Roll 1d20
Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. A (Leyline) result adds to the hex's Leyline Strength.
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Press Roll, or roll your own dice and read the table.
| 1d20 | Result |
|---|---|
| 1 | Old mine or quarry entrance |
| 2 | Hillside cave mouth |
| 3 | Spring or natural well |
| 4 | Shepherd's shelter or lookout post |
| 5 | Thin spot: stones that hum or run warm to the touch (Leyline) |
| 6 | Rockslide over a half-buried passage |
| 7 | Narrow pass or natural chokepoint |
| 8 | Exposed mineral vein or outcrop |
| 9 | Collapsed stone wall or old terrace |
| 10 | Abandoned charcoal-burner's camp |
| 11 | Weathered standing stones, arranged deliberately |
| 12 | Sheltered hollow with old fire-scorching |
| 13 | Overlook with a clear view of surrounding hexes |
| 14 | Half-buried foundation, purpose unclear |
| 15 | Animal trail leading to a den |
| 16 | Dry streambed cutting through rock |
| 17 | Grove clinging to a sheltered slope |
| 18 | Old grave marker, weather-worn |
| 19 | Rope or ladder remains, long rotted |
| 20 | Something that's clearly been dug for, then abandoned |