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COWBOYS & VIKINGSCompendium of the Wild Wastes

Tables / Hexploration / Weather — Polar: Sky

Weather — Polar: Sky

Hexploration › Weather — Polar · Roll 1d20

Arctic and tundra. Cold is the baseline; the hazards are whiteout, ground blizzards, ice and exposure. Winter (H1) effectively requires cold-weather gear.

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Press Roll, or roll your own dice and read the table.
1d20Result
1Clear, brilliant and bitterly still — Fair
2Clear, low pale sun — Fair
3Clear ice-blue sky, sun dogs flank the sun — Fair
4High thin cloud, a faint halo — Fair
5Broken cloud, glare off the snow — Fair
6Clear and crisp, long shadows — Fair
7Clear, star-bright night with a natural aurora — Fair
8Sparkling haze of ice crystals in the air — Fair
9Flat white overcast, no shadows, depth lost — Poor
10Low grey cloud — Poor
11Ice fog that clings — Poor
12Light snow or flurries — Poor
13Steady snow — Poor
14Ground blizzard: wind lifts loose snow under a clear sky — Poor
15Gusting front, shifting cloud, spits of snow or sleet — Poor
16Heavy snowfall, sheeting — Severe
17Snow squall or whiteout — Severe
18Ice storm, freezing rain or sleet glaze — Severe
19Raging blizzard — Extreme
20Aether-touched sky — Aether-touched