Tables / Hexploration / Weather — Polar: Sky
Weather — Polar: Sky
Hexploration › Weather — Polar · Roll 1d20
Arctic and tundra. Cold is the baseline; the hazards are whiteout, ground blizzards, ice and exposure. Winter (H1) effectively requires cold-weather gear.
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Press Roll, or roll your own dice and read the table.
| 1d20 | Result |
|---|---|
| 1 | Clear, brilliant and bitterly still — Fair |
| 2 | Clear, low pale sun — Fair |
| 3 | Clear ice-blue sky, sun dogs flank the sun — Fair |
| 4 | High thin cloud, a faint halo — Fair |
| 5 | Broken cloud, glare off the snow — Fair |
| 6 | Clear and crisp, long shadows — Fair |
| 7 | Clear, star-bright night with a natural aurora — Fair |
| 8 | Sparkling haze of ice crystals in the air — Fair |
| 9 | Flat white overcast, no shadows, depth lost — Poor |
| 10 | Low grey cloud — Poor |
| 11 | Ice fog that clings — Poor |
| 12 | Light snow or flurries — Poor |
| 13 | Steady snow — Poor |
| 14 | Ground blizzard: wind lifts loose snow under a clear sky — Poor |
| 15 | Gusting front, shifting cloud, spits of snow or sleet — Poor |
| 16 | Heavy snowfall, sheeting — Severe |
| 17 | Snow squall or whiteout — Severe |
| 18 | Ice storm, freezing rain or sleet glaze — Severe |
| 19 | Raging blizzard — Extreme |
| 20 | Aether-touched sky — Aether-touched |