Tables / Trouble Generator / Trouble Friend — The Catch (Wilds)
Trouble Friend — The Catch (Wilds)
Trouble Generator › Friend · Roll 1d12
Part of the Friend set: roll every die in the set together and read each on its own table. Frame: A [role] who needs [need] and offers [offer] for [price], but [catch].
READY
Press Roll, or roll your own dice and read the table.
| 1d12 | Result |
|---|---|
| 1 | They're being hunted too |
| 2 | They won't go near the place |
| 3 | They're badly hurt |
| 4 | They swore never to fight again |
| 5 | Their kin are on the other side |
| 6 | A surge left them half-mad |
| 7 | They can't leave their land |
| 8 | The beasts follow them |
| 9 | They're lying about one thing |
| 10 | No one will believe them |
| 11 | They owe the enemy |
| 12 | They're dying |