Tables / Hexploration / Hex Discovery — Open: What It Is
Hex Discovery — Open: What It Is
Hexploration › Discovery — Open · Roll 1d20
Roll one of each die (d4, d6, d8, d10, d12, d20) and read all six together. A (Leyline) result adds to the hex's Leyline Strength.
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Press Roll, or roll your own dice and read the table.
| 1d20 | Result |
|---|---|
| 1 | Abandoned homestead or ranch |
| 2 | Standing stone or trail marker |
| 3 | Dried or shrinking waterhole |
| 4 | Wagon wreck or lone grave |
| 5 | Unusually heavy herd/wildlife sign |
| 6 | Buried cache, edges exposed by wind |
| 7 | Distant structure on the horizon, unreached |
| 8 | Old fence line or property boundary |
| 9 | Sun-bleached bones, scattered |
| 10 | Abandoned well or windmill |
| 11 | Circle of old campfires, long cold |
| 12 | Faded wagon-wheel ruts, a forgotten trail |
| 13 | Lone dead or dying tree, oddly placed |
| 14 | Sinkhole or dry wash |
| 15 | Territorial markers, unclear whose |
| 16 | Migrating herd's trampled path |
| 17 | Thin spot: a scorched or glassy ring of ground where the Aether bleeds through (Leyline) |
| 18 | Downed telegraph line or post |
| 19 | Salt flat or alkali patch |
| 20 | Something watching from a distance that doesn't approach |