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COWBOYS & VIKINGSCompendium of the Wild Wastes

Rules / The Crew / Assassins

Assassins

Killers for hire. Death is your business.

Do you have any scruples about who you kill, or is everyone fair game?

Starting benefits: Training (Stealth or Deception): each member may spend 2 Strain to roll that skill with Fortune, no AP or RP needed. Training (a combat-related skill of your choice): each member may spend 2 Strain to roll that skill with Fortune, no AP or RP needed.

Favored Jobs:

  • Accident: a killing with no telltale signs of murder.
  • Disappearance: the victim vanishes without a trace.
  • Murder: an obvious killing that sends a message.
  • Ransom: a kidnapping and demand for payment.

Crew abilities and upgrades for this type are in the Crew Abilities & Upgrades compendium.