Assassins
Killers for hire. Death is your business.
Do you have any scruples about who you kill, or is everyone fair game?
Starting benefits: Training (Stealth or Deception): each member may spend 2 Strain to roll that skill with Fortune, no AP or RP needed. Training (a combat-related skill of your choice): each member may spend 2 Strain to roll that skill with Fortune, no AP or RP needed.
Favored Jobs:
- Accident: a killing with no telltale signs of murder.
- Disappearance: the victim vanishes without a trace.
- Murder: an obvious killing that sends a message.
- Ransom: a kidnapping and demand for payment.
Crew abilities and upgrades for this type are in the Crew Abilities & Upgrades compendium.