Skip to content
COWBOYS & VIKINGSCompendium of the Wild Wastes

Rules / The Crew / Hawkers

Hawkers

Vice dealers. Some folks just want to forget their problems and get away, sometimes they need the next best thing. That's when they turn to you.

What's your product? Who's your supplier? Where and how do you sell it?

Starting benefits: Training (Diplomacy or Society): each member may spend 2 Strain to roll that skill with Fortune, no AP or RP needed. A Secure Lair, at its base tier.

Sales Types:

  • Sale: a significant transaction with a special buyer of illicit product.
  • Supply: securing a new product or a new supplier.
  • Show of Force: making an example of an enemy to hold territory.
  • Socialize: improving customer or supplier relations through social events.

Crew abilities and upgrades for this type are in the Crew Abilities & Upgrades compendium.