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COWBOYS & VIKINGSCompendium of the Wild Wastes

Rules / The Crew / Essence Hunters

Essence Hunters

Trackers and harvesters of Essence, the raw material every rune and enchantment is built from. Someone has to hunt it down, and not everyone asks how it was gathered.

Do you work within the law, harvesting only from the dead and the willing? Or have you crossed into the taboo trade that pays far better and asks far less?

Starting benefits: Training (Survival or Mysticism): each member may spend 2 Strain to roll that skill with Fortune, no AP or RP needed. A Workshop, at its base tier.

Favored Jobs:

  • Bounty Harvest: tracking and taking Essence from a specific dangerous creature.
  • Supply Run: fulfilling a standing order for a crafter or client.
  • Salvage: recovering Essence from an already-dead or abandoned source.
  • Black Market Deal: moving Essence too rare, too fresh, or too illegal to sell openly.

Crew abilities and upgrades for this type are in the Crew Abilities & Upgrades compendium.