Smugglers
Contraband transporters. Illicit goods move where the law says they shouldn't, and that's where you come in.
What kind of contraband do you transport? Do you have any rules about what you will or won't carry?
Starting benefits: Training (Diplomacy or Deception): each member may spend 2 Strain to roll that skill with Fortune, no AP or RP needed. A vehicle, at its base tier (details in development).
Cargo Types:
- Occult: cursed relics, mystical reagents, rare Essence.
- Arms: restricted weapons, heavy ordnance, explosives.
- Contraband: high-tax luxuries, drugs, banned goods.
- Passengers: people or livestock traveling in secret.
Crew abilities and upgrades for this type are in the Crew Abilities & Upgrades compendium.