Wardens
Lawmen, rangers, and bounty hunters. Someone has to keep the peace, chase down what's owed, and bring the guilty back alive when it's possible.
Do you wear a badge, or just act like you do? Does the law answer to you, or do you answer to it?
Starting benefits: Training (Investigation or Survival): each member may spend 2 Strain to roll that skill with Fortune, no AP or RP needed. Training (a combat-related skill of your choice): each member may spend 2 Strain to roll that skill with Fortune, no AP or RP needed.
Favored Jobs:
- Manhunt: tracking down a specific fugitive.
- Peacekeeping: resolving a dispute before it turns violent.
- Escort: protecting a person, shipment, or place from threat.
- Investigation: determining the truth behind a crime.
Crew abilities and upgrades for this type are in the Crew Abilities & Upgrades compendium.