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COWBOYS & VIKINGSCompendium of the Wild Wastes

Rules / The Crew / Wardens

Wardens

Lawmen, rangers, and bounty hunters. Someone has to keep the peace, chase down what's owed, and bring the guilty back alive when it's possible.

Do you wear a badge, or just act like you do? Does the law answer to you, or do you answer to it?

Starting benefits: Training (Investigation or Survival): each member may spend 2 Strain to roll that skill with Fortune, no AP or RP needed. Training (a combat-related skill of your choice): each member may spend 2 Strain to roll that skill with Fortune, no AP or RP needed.

Favored Jobs:

  • Manhunt: tracking down a specific fugitive.
  • Peacekeeping: resolving a dispute before it turns violent.
  • Escort: protecting a person, shipment, or place from threat.
  • Investigation: determining the truth behind a crime.

Crew abilities and upgrades for this type are in the Crew Abilities & Upgrades compendium.