Raiders
Plunderers and reavers. You don't take contracts, you take what you want, and let your name spread.
Do you raid for glory, for survival, or because it's the only life you've ever known?
Starting benefits: Training (a combat-related skill of your choice): each member may spend 2 Strain to roll that skill with Fortune, no AP or RP needed. A Rovers-type Cohort, at its base tier.
Favored Jobs:
- Raid: a fast, violent strike against a settlement, camp, or caravan.
- Plunder: stripping a defeated enemy or abandoned site of everything worth taking.
- Blood Feud: settling a score with overwhelming, memorable force.
- Show of Strength: a public act of daring meant to be talked about.
Crew abilities and upgrades for this type are in the Crew Abilities & Upgrades compendium.