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COWBOYS & VIKINGSCompendium of the Wild Wastes

Rules / Bonds / Chance Companions

Chance Companions

Category 10 on the 1d10 Bond Category table.

Circumstance threw you and your bonded partner together (meeting on the road, an introduction by a mutual friend, discovering a shared goal or enemy) and you chose to stick together rather than part ways.

Under each Bond: its Suggested Talents.

1. The Long Road (Positive)

You shared a long, hard trail together, through weather, hunger and danger. By the end of it you'd learned to rely on each other without a second thought.

2. Trust Issues (Negative)

You were wary of each other from the start, and the misunderstandings make working together hard.

3. Common Enemy (Positive)

The same enemy wronged you both, and that's how you met. You've stuck together since, set on making them answer for it.

4. Hidden Secrets (Negative)

One of you is hiding a dark secret or past. When it comes out, the other has to decide whether to stay in the partnership.

5. Unlikely Friends (Positive)

You come from very different cultures, yet the friendship came easily. You've each learned the other's ways, and you're both the better for it.

6. Mutual Friend's Betrayal (Negative)

The friend who introduced you turned out to be untrustworthy, or betrayed you both, and you've had to rethink your trust in each other.

7. Fast Friends (Positive)

You hit it off from the very first day, as though you'd known each other for years. Neither of you can quite explain it, and neither of you questions it.

8. Past Rivalry (Negative)

Unknown to whoever brought you together, you already had an old rivalry or conflict, and it flared up again when you met.