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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Materials & Essences

Materials & Essences

Special materials, essences and ingredients. 74 entries.

74 shown

Base Materials

ClothHardness 1, Durability 4, Broken Threshold 2.
GlassHardness 1, Durability 4, Broken Threshold 2.
Glass structureHardness 2, Durability 8, Broken Threshold 4 (per 1 ft section).
Iron or steelHardness 9, Durability 36, Broken Threshold 18.
Iron or steel structureHardness 18, Durability 72, Broken Threshold 36 (per 1 ft section).
LeatherHardness 4, Durability 16, Broken Threshold 8.
PaperHardness 0, Durability 1, Broken Threshold 0.
RopeHardness 4, Durability 16, Broken Threshold 8.
StoneHardness 7, Durability 28, Broken Threshold 14.
Stone structureHardness 14, Durability 56, Broken Threshold 28 (per 1 ft section).
Thin clothHardness 0, Durability 1, Broken Threshold 0.
Thin glassHardness 0, Durability 1, Broken Threshold 0.
Thin iron or steelHardness 5, Durability 20, Broken Threshold 10.
Thin leatherHardness 2, Durability 8, Broken Threshold 4.
Thin ropeHardness 2, Durability 8, Broken Threshold 4.
Thin stoneHardness 4, Durability 16, Broken Threshold 8.
Thin woodHardness 3, Durability 12, Broken Threshold 6.
WoodHardness 5, Durability 20, Broken Threshold 10.
Wooden structureHardness 10, Durability 40, Broken Threshold 20 (per 1 ft section).

Essences

Acid EssenceAcid: corrosion, caustic damage.
Blood EssenceBlood: wounds, bleeding, hunger.
Death EssenceDeath: decay, doom, necrotic themes.
Edge EssenceEdge: sharpness, keenness, severing.
Fear EssenceFear: terror, dread, panic.
Fire EssenceFire: flames, heat, burning, fire resistance.
Frost EssenceFrost: cold, ice, slowing, frost resistance.
Mind EssenceMind: thought, memory, telepathy, charm resistance.
Motion EssenceMotion: speed, flight, falling, repositioning.
Shadow EssenceShadow: stealth, darkness, invisibility.
Space EssenceSpace: storage, anchoring, dimensional reach.
Spirit EssenceSpirit: ghosts, incorporeal effects, soul magic.
Storm EssenceStorm: lightning, thunder, windburst.
Vitality EssenceVitality: life force, anti-undead power.
Ward EssenceWard: protection, fortification, barriers.

Ingredients

Animal IngredientSource: Animal — hides, fat, sinew, glands, shell.
Blood IngredientSource: Blood — fresh or treated blood.
Bone IngredientSource: Bone — bone dust, marrow, teeth, horn.
Botanical IngredientSource: Botanical — herbs, roots, leaves, flowers, bark.
Crystal IngredientSource: Crystal — quartz, emberglass shards, frost crystal.
Fungal IngredientSource: Fungal — mushrooms, molds, spores, lichen.
Metallic IngredientSource: Metallic — filings, flakes, alloys.
Mineral IngredientSource: Mineral — stone dust, clay, ash, sulfur, chalk.
Oil IngredientSource: Oil — rendered fat, fish or seed oil.
Organ IngredientSource: Organ — livers, hearts, eyes, glands.
Resin IngredientSource: Resin — sap, gum, pitch.
Salt IngredientSource: Salt — preserving, alkali and mineral salts.
Slime IngredientSource: Slime — ooze, mucus, gel, adhesive secretions.
Venom IngredientSource: Venom — poison sacs, stingers, toxic ichor.

Special Materials

Aberration Hide (Grasping)Aberrant hide formed around grasping limbs, tendrils or tentacles, prized for gear that has to cling, bind or hold fast under strain.
Aberration Hide (Psychic)Thin, supple aberrant hide still marked by psychic residue and alien thought-patterns; well suited to headgear and layered defensive wear.
Adhesive MembraneA tacky membrane drawn from oozes that forms strong seams, gripping surfaces and clinging layers without pitch or glue.
AetherwoodPale, resonant wood steeped in ambient magic, prized because it takes sigils, bindings and delicate enchantments so readily.
Animal Bone (Keen-Sensed)Bone from keen-sensed predators and pack hunters: practical, durable and valued for wilderness gear and field-made tools.
Animal Hide (Thick-Hided)Thick reptilian hide or scales, valued for weather-tough protection and field-ready durability.
Celestial HideHide, or something like it, taken from radiant or sanctified outsiders; especially receptive to blessing, consecration and holy markings.
Chitin PlateLayered vermin shell and chitin, shaped into protective sections without needing fully forged metal plate.
Cold IronA dark, heavy metal long valued for the trouble it gives spirits, fey and other unnatural beings.
Construct PlatingExterior plating salvaged from constructs, golems and other artificial bodies, valued for its structural stability and engineered resilience.
Corrosive SheathA treated ooze-sheath that shrugs off staining, chemical wear and ordinary acid; best on exposed layers and outer surfaces.
Dragon FangFang, talon or horn from a predatory dragon, prized for light weapon points and fearsome ceremonial edges.
Dragon Scales (Fire-Attuned)Dense, heat-scarred, fire-attuned scales from draconic creatures, prized for elite protective gear.
DragonboneDense, resonant bone from powerful draconic creatures, valued for its durability and its ability to hold powerful enchantments.
EmberglassA translucent, heat-scarred glass formed where intense fire and magic fuse sand, ash and mineral; it never fully cools.
Glamour VeilskinFey-touched skin or hide that takes dye, trim and decorative layering uncannily well; often used in garments meant to charm, allure or distract.
Gloom ThreadDark fey fiber that stays soft, quiet and supple in dim, damp or moonlit places; favoured for stealth wear and subtle layered garments.
Mimetic FilmA thin film drawn from oozes that takes stain, texture and false surface treatment unusually well; favoured for still camouflage and layered…
Rending FangFang or claw from a pack-hunting predator, best suited to weapons meant to bring down prey that's already engaged or harried.
Rooted BarkDense living bark, or bark-like hide, from rooted plant creatures; valued for its natural toughness and its affinity for steady footing.
SilverBright, pure refined silver, traditional in tools of warding, monster hunting and ritual protection.
Sky SilkA rare, impossibly light fiber prized for its strength, flexibility and affinity for wind and motion.
Spirit FilamentFine outsider fiber tied to half-seen spirits, omen-bearers and memorial bindings; often used in sacred cords, funeral wraps and warded ornaments.
Thorn SpineHardened thorn-spines from dangerous plant creatures and bramble growths: light, barbed and easy to mount in simple points and traps.
Undead Hide (Preserved)Corpse-bound hide that has kept its shape and toughness past ordinary death: unnerving to work, but remarkably resistant to spoilage.
Webspinner SilkFine vermin silk prized for great strength at low weight; common in rigging, bindings, netting and reinforced stitching.