| Aberration Hide (Grasping) | Aberrant hide formed around grasping limbs, tendrils or tentacles, prized for gear that has to cling, bind or hold fast under strain. |
| Aberration Hide (Psychic) | Thin, supple aberrant hide still marked by psychic residue and alien thought-patterns; well suited to headgear and layered defensive wear. |
| Adhesive Membrane | A tacky membrane drawn from oozes that forms strong seams, gripping surfaces and clinging layers without pitch or glue. |
| Aetherwood | Pale, resonant wood steeped in ambient magic, prized because it takes sigils, bindings and delicate enchantments so readily. |
| Animal Bone (Keen-Sensed) | Bone from keen-sensed predators and pack hunters: practical, durable and valued for wilderness gear and field-made tools. |
| Animal Hide (Thick-Hided) | Thick reptilian hide or scales, valued for weather-tough protection and field-ready durability. |
| Celestial Hide | Hide, or something like it, taken from radiant or sanctified outsiders; especially receptive to blessing, consecration and holy markings. |
| Chitin Plate | Layered vermin shell and chitin, shaped into protective sections without needing fully forged metal plate. |
| Cold Iron | A dark, heavy metal long valued for the trouble it gives spirits, fey and other unnatural beings. |
| Construct Plating | Exterior plating salvaged from constructs, golems and other artificial bodies, valued for its structural stability and engineered resilience. |
| Corrosive Sheath | A treated ooze-sheath that shrugs off staining, chemical wear and ordinary acid; best on exposed layers and outer surfaces. |
| Dragon Fang | Fang, talon or horn from a predatory dragon, prized for light weapon points and fearsome ceremonial edges. |
| Dragon Scales (Fire-Attuned) | Dense, heat-scarred, fire-attuned scales from draconic creatures, prized for elite protective gear. |
| Dragonbone | Dense, resonant bone from powerful draconic creatures, valued for its durability and its ability to hold powerful enchantments. |
| Emberglass | A translucent, heat-scarred glass formed where intense fire and magic fuse sand, ash and mineral; it never fully cools. |
| Glamour Veilskin | Fey-touched skin or hide that takes dye, trim and decorative layering uncannily well; often used in garments meant to charm, allure or distract. |
| Gloom Thread | Dark fey fiber that stays soft, quiet and supple in dim, damp or moonlit places; favoured for stealth wear and subtle layered garments. |
| Mimetic Film | A thin film drawn from oozes that takes stain, texture and false surface treatment unusually well; favoured for still camouflage and layered… |
| Rending Fang | Fang or claw from a pack-hunting predator, best suited to weapons meant to bring down prey that's already engaged or harried. |
| Rooted Bark | Dense living bark, or bark-like hide, from rooted plant creatures; valued for its natural toughness and its affinity for steady footing. |
| Silver | Bright, pure refined silver, traditional in tools of warding, monster hunting and ritual protection. |
| Sky Silk | A rare, impossibly light fiber prized for its strength, flexibility and affinity for wind and motion. |
| Spirit Filament | Fine outsider fiber tied to half-seen spirits, omen-bearers and memorial bindings; often used in sacred cords, funeral wraps and warded ornaments. |
| Thorn Spine | Hardened thorn-spines from dangerous plant creatures and bramble growths: light, barbed and easy to mount in simple points and traps. |
| Undead Hide (Preserved) | Corpse-bound hide that has kept its shape and toughness past ordinary death: unnerving to work, but remarkably resistant to spoilage. |
| Webspinner Silk | Fine vermin silk prized for great strength at low weight; common in rigging, bindings, netting and reinforced stitching. |