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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Materials & Essences / Emberglass

Emberglass

Materials & Essences · Special Materials

Grade Special
Applies to Weapons, ammunition, light armor, shields, worn items, charms

A translucent, heat-scarred glass formed where intense fire and magic fuse sand, ash and mineral; it never fully cools.

Applicable items: Weapons, ammunition, light armor, shields, worn items, charms

Traits granted: Emberglass

Effects: Weapons and ammunition deal +1 fire damage on each hit (if the item already deals fire damage, increase that by 1 instead). Armor, shields and other protective items use their full Soak against fire instead of half.

Scaling profile: Hybrid: scales partly through its own effect and partly through a Flat or Synergy step.

Scaling: Full Soak against fire scales with the item on its own. Each time the item enters a higher item-level band, improve one Fire-themed interaction tied to it: usually +1 to this material's fire damage (maximum +4), or 1 level of Advantage on the first Crafting check to add or upgrade a Fire rune on it.

Crafting requirements: Glass- or crystal-shaping tools, a heat-safe workspace and refined emberglass.

Crafting modifiers: +50% raw material cost; Craft DC +2.

Restrictions: Brittle under heavy blunt stress: heavy armor, large shields and most heavy tools usually can't be made from it unless reinforced (GM's call).

Magic items: An especially suitable base for items with Fire traits or Fire essence requirements; it keeps the Emberglass trait if later made Masterwork or enchanted.