Skip to content
COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Spells / Sloth

Sloth

Spells · Necromancy

School Necromancy
Complexity 4
Strain 2
Casting Invocation, 2 AP
Duration Until shaken off
Save Fortitude
  • Debuff

Each creature in your delivery makes a Fortitude save opposed by your Channeling result; on a failure its Speed is halved (round up). At the end of each of its turns it makes a Fortitude save against the same result, and on a success the spell ends for it. While a creature that critically failed is affected, actions with the Move trait cost it +1 AP.

Optional Modifiers

  • Strong (+1): End-of-turn saves to shake it off have 1 level of Disadvantage.
  • ★ Area Casting (+1): You can use area deliveries, at double the delivery's Strain cost. [School Mastery, 6+ ranks]

Critical Success

Affected creatures roll their end-of-turn save twice and take the worse.