Sloth
Spells · Necromancy
School Necromancy
Complexity 4
Strain 2
Casting Invocation, 2 AP
Duration Until shaken off
Save Fortitude
- Debuff
Each creature in your delivery makes a Fortitude save opposed by your Channeling result; on a failure its Speed is halved (round up). At the end of each of its turns it makes a Fortitude save against the same result, and on a success the spell ends for it. While a creature that critically failed is affected, actions with the Move trait cost it +1 AP.
Optional Modifiers
- Strong (+1): End-of-turn saves to shake it off have 1 level of Disadvantage.
- ★ Area Casting (+1): You can use area deliveries, at double the delivery's Strain cost. [School Mastery, 6+ ranks]
Critical Success
Affected creatures roll their end-of-turn save twice and take the worse.