Lower
Spells · Necromancy
School Necromancy
Complexity 1
Strain 2
Casting Invocation, 2 AP
Duration Until shaken off
Save Fortitude
Delivery Touch, Remote, Imbue
- Debuff
Choose one ability. Each creature in your delivery makes a Fortitude save opposed by your Channeling result; on a failure it gains the matching condition at value 1: Might, Enfeebled; Reflex, Clumsy; Fortitude, Drained; Intellect, Stupefied; Perception, Oblivious; Charisma, Unnerved. A creature that critically fails gains it at value 2, or value 3 if you also critically succeeded.
Delivery restriction: no area deliveries unless modified.
Optional Modifiers
- Additional Recipient (+1): Affect one more creature (each saves separately).
- Strong (+1): Creatures make the save with 1 level of Disadvantage.
- ★ Greater Lower (+2): Increase the condition value by 1. [School Mastery, 5+ ranks]
- ★ Area Casting (+1): You can use area deliveries, at double the delivery's Strain cost. [School Mastery, 6+ ranks]
Critical Success
Creatures that fail gain the condition at value 2 instead.