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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Spells / Curse

Curse

Spells · Necromancy

School Necromancy
Complexity 3
Strain 5
Casting Ritual (10 minutes)
Duration Permanent
Save Charisma
Delivery Touch
  • Debuff

Touch only. The target makes a Charisma save opposed by your Channeling result. On a failure it gains 1 level of Exhausted at once and another at every sunset after. More Curses on the same target add nothing; only the worst applies.

Breaking the curse: you can end it at will, and it ends if you are slain. Dispel can remove it, but the attempt has 1 level of Disadvantage and each person may try only once; if they fail, it's beyond them.

Optional Modifiers

  • ★ Swift Malediction (+2): Cast it as an Invocation for 2 AP. [School Mastery, 11+ ranks]
  • Turn to Stone (+5): The target gains a level of Exhausted every round instead of every day. At 4 levels it turns to stone and is treated as an object.