Curse
Spells · Necromancy
School Necromancy
Complexity 3
Strain 5
Casting Ritual (10 minutes)
Duration Permanent
Save Charisma
Delivery Touch
- Debuff
Touch only. The target makes a Charisma save opposed by your Channeling result. On a failure it gains 1 level of Exhausted at once and another at every sunset after. More Curses on the same target add nothing; only the worst applies.
Breaking the curse: you can end it at will, and it ends if you are slain. Dispel can remove it, but the attempt has 1 level of Disadvantage and each person may try only once; if they fail, it's beyond them.
Optional Modifiers
- ★ Swift Malediction (+2): Cast it as an Invocation for 2 AP. [School Mastery, 11+ ranks]
- Turn to Stone (+5): The target gains a level of Exhausted every round instead of every day. At 4 levels it turns to stone and is treated as an object.