Catalog / Spells / Life Stitch
Life Stitch
Spells · Necromancy
- Healing
- Stitch
You stitch flesh by pouring your own life into the target. Roll 1d4, plus 1d4 for every 3 Mysticism ranks: you take that much necrotic damage, and the target regains HP equal to the necrotic damage you actually took. Soak doesn't reduce it; Resistance, Vulnerability and immunity apply normally, and any change to the damage you take changes the healing the same way. If the damage would drop you below 1 HP, reduce it (and the healing) so you stay at 1 HP.
Delivery restriction: Touch only unless modified.
Push: take 1 Strain to cast for 1 AP instead of 2.
Optional Modifiers
- Measured Transfer (+1): You can choose to take less damage than you rolled (minimum 1); the target heals what you actually took.
- Bloodied Stitch (+1): If the target is Bloodied, add 1d4 to the roll.
- Suture Surge (+2): Add 1d4 to the roll.
- ★ Necrotic Conduit (+2): You can use Remote delivery. If you do, divide the healing among the targets as you like; each additional target costs +2 Strain instead of +1. [School Mastery, 6+ ranks]
Critical Success
The target regains 1d6 more HP; you don't take extra damage.