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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Spells / Life Stitch

Life Stitch

Spells · Necromancy

School Necromancy
Complexity Cantrip
Strain 0
Casting Invocation, 2 AP
Duration Instant
Delivery Touch
  • Healing
  • Stitch

You stitch flesh by pouring your own life into the target. Roll 1d4, plus 1d4 for every 3 Mysticism ranks: you take that much necrotic damage, and the target regains HP equal to the necrotic damage you actually took. Soak doesn't reduce it; Resistance, Vulnerability and immunity apply normally, and any change to the damage you take changes the healing the same way. If the damage would drop you below 1 HP, reduce it (and the healing) so you stay at 1 HP.

Delivery restriction: Touch only unless modified.

Push: take 1 Strain to cast for 1 AP instead of 2.

Optional Modifiers

  • Measured Transfer (+1): You can choose to take less damage than you rolled (minimum 1); the target heals what you actually took.
  • Bloodied Stitch (+1): If the target is Bloodied, add 1d4 to the roll.
  • Suture Surge (+2): Add 1d4 to the roll.
  • ★ Necrotic Conduit (+2): You can use Remote delivery. If you do, divide the healing among the targets as you like; each additional target costs +2 Strain instead of +1. [School Mastery, 6+ ranks]

Critical Success

The target regains 1d6 more HP; you don't take extra damage.