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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Spells / Fear

Fear

Spells · Necromancy

School Necromancy
Complexity 1
Strain 2
Casting Invocation, 2 AP
Duration Instant
Save Charisma
  • Control
  • Debuff
  • Fear

Each creature in your delivery makes a Charisma save opposed by your Channeling result; on a failure it gains Frightened 1. A creature that critically fails gains Frightened 2, or Frightened 3 if you also critically succeeded.

Optional Modifiers

  • Strong Fear (+1): Creatures make the save with 1 level of Disadvantage.
  • Dread Wave (+1): With an area delivery, creatures that fail are also Off-Guard until the end of their next turn.
  • ★ Greater Fear (+2): Increase every Frightened value this spell inflicts by 1. [School Mastery, 5+ ranks]

Critical Success

Creatures that fail gain Frightened 2 instead.