Catalog / Spells / Chill Touch
Chill Touch
Spells · Necromancy
School Necromancy
Complexity Cantrip
Strain 0
Casting Invocation, 2 AP
Duration 1
Save Fortitude
Delivery Touch, Remote, Imbue
- Chill
- Debuff
Numbing grave-cold takes hold of one target. It makes a Fortitude save opposed by your Channeling result; on a failure it is Slowed 10 until the end of its next turn, or Slowed 20 on a critical failure.
Delivery restriction: one creature, no area deliveries.
Push: take 1 Strain to cast for 1 AP instead of 2.
Optional Modifiers
- Lingering Chill (+1): The duration becomes 2 rounds.
- Deep Chill (+1): Increase the Slowed value by 10.
- Bonechill (+2): A target that fails can't regain HP until the start of your next turn.
- Numbing Strike (+1): A target that fails also suffers 1 level of Disadvantage on its next Reflex save before the end of its next turn.
Critical Success
The target also takes 1d6 necrotic damage, plus 1d6 for every 3 Mysticism ranks.