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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Spells / Chill Touch

Chill Touch

Spells · Necromancy

School Necromancy
Complexity Cantrip
Strain 0
Casting Invocation, 2 AP
Duration 1
Save Fortitude
Delivery Touch, Remote, Imbue
  • Chill
  • Debuff

Numbing grave-cold takes hold of one target. It makes a Fortitude save opposed by your Channeling result; on a failure it is Slowed 10 until the end of its next turn, or Slowed 20 on a critical failure.

Delivery restriction: one creature, no area deliveries.

Push: take 1 Strain to cast for 1 AP instead of 2.

Optional Modifiers

  • Lingering Chill (+1): The duration becomes 2 rounds.
  • Deep Chill (+1): Increase the Slowed value by 10.
  • Bonechill (+2): A target that fails can't regain HP until the start of your next turn.
  • Numbing Strike (+1): A target that fails also suffers 1 level of Disadvantage on its next Reflex save before the end of its next turn.

Critical Success

The target also takes 1d6 necrotic damage, plus 1d6 for every 3 Mysticism ranks.