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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Spells / Drain Power

Drain Power

Spells · Necromancy

School Necromancy
Complexity 5
Strain 2
Casting Invocation, 2 AP
Duration Instant
Save Charisma
  • Debuff
  • Modify

The target makes a Charisma save opposed by your Channeling result. On a failure it gains 1d6 Strain, and you reduce your current Strain by the same amount (minimum 0). A target that doesn't use Strain (most adversaries) suffers Power Drain instead: the next time it rolls a recharge die, it rolls twice and keeps the lower.

Critical failure: its maximum Strain also drops by 1d6 (minimum 0) until it finishes a long rest or receives curative magic; if that leaves its current Strain above the new maximum, current Strain drops to match. For a creature without Strain, the Power Drain lasts until a long rest or curative magic instead.

Optional Modifiers

  • ★ Power (+2): The Strain inflicted becomes 2d6 (you reduce yours by the same). Against a creature without Strain, Power Drain affects the next two recharge rolls. [School Mastery, 7+ ranks]

Critical Success

Increase the Strain inflicted by 1d6 (and reduce yours by the same). Against Power Drain, it affects the next two recharge rolls.