Catalog / Spells / Drain Power
Drain Power
Spells · Necromancy
- Debuff
- Modify
The target makes a Charisma save opposed by your Channeling result. On a failure it gains 1d6 Strain, and you reduce your current Strain by the same amount (minimum 0). A target that doesn't use Strain (most adversaries) suffers Power Drain instead: the next time it rolls a recharge die, it rolls twice and keeps the lower.
Critical failure: its maximum Strain also drops by 1d6 (minimum 0) until it finishes a long rest or receives curative magic; if that leaves its current Strain above the new maximum, current Strain drops to match. For a creature without Strain, the Power Drain lasts until a long rest or curative magic instead.
Optional Modifiers
- ★ Power (+2): The Strain inflicted becomes 2d6 (you reduce yours by the same). Against a creature without Strain, Power Drain affects the next two recharge rolls. [School Mastery, 7+ ranks]
Critical Success
Increase the Strain inflicted by 1d6 (and reduce yours by the same). Against Power Drain, it affects the next two recharge rolls.