Grave Dart
Spells · Necromancy
School Necromancy
Complexity Cantrip
Strain 0
Casting Invocation, 2 AP
Duration Instant
Save Fortitude
Delivery Touch, Remote, Imbue
- Damage
- Necrotic
You hurl a dart of withering power at one target. It makes a Fortitude save opposed by your Channeling result; on a failure it takes 1d6 necrotic damage, plus 1d6 for every 3 Mysticism ranks. On a critical failure it also gains Frightened 1.
Delivery restriction: one creature, no area deliveries.
Push: take 1 Strain to cast for 1 AP instead of 2.
Optional Modifiers
- Hungering Dart (+1): If the target fails, you gain temporary HP equal to half your Mysticism ranks (minimum 1).
- Withering Dart (+1): If the target fails, it can't regain HP until the start of your next turn.
- Dread Dart (+1): If the target fails, it suffers 1 level of Disadvantage on its next Charisma save before the end of its next turn.
- Ravaging Dart (+2): +1d6 damage.
- Executioner's Dart (+2): +1d6 damage if the target is Bloodied and fails its save.
- ★ Soul Leech (+3): If the target fails, choose Might, Fortitude, Intellect, Perception or Charisma: it takes −1 to that ability until the end of its next turn and you gain +1 to it for the same time. [School Mastery, 6+ ranks]
Critical Success
You gain temporary HP equal to half the damage dealt.