Blind
Spells · Necromancy
School Necromancy
Complexity 1
Strain 2
Casting Invocation, 2 AP
Duration Until shaken off
Save Fortitude
- Debuff
Grave-cold necromancy clouds the eyes and deadens the nerves behind them. Each creature in your delivery makes a Fortitude save opposed by your Channeling result; on a failure it becomes Dazzled 1. A creature that critically fails becomes Dazzled 2, and if you also critically succeeded it is Blinded instead, until healing or an effect that removes negative conditions ends it. A creature already Dazzled keeps only the higher value.
Optional Modifiers
- Strong (+1): Creatures make the save with 1 level of Disadvantage.
- ★ Deep Blindness (+3): On a failed save the creature is Blinded instead of Dazzled, until removed by healing or an effect that removes negative conditions. [School Mastery, 7+ ranks]
Critical Success
Creatures that fail become Dazzled 2 instead.