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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Spells / Blind

Blind

Spells · Necromancy

School Necromancy
Complexity 1
Strain 2
Casting Invocation, 2 AP
Duration Until shaken off
Save Fortitude
  • Debuff

Grave-cold necromancy clouds the eyes and deadens the nerves behind them. Each creature in your delivery makes a Fortitude save opposed by your Channeling result; on a failure it becomes Dazzled 1. A creature that critically fails becomes Dazzled 2, and if you also critically succeeded it is Blinded instead, until healing or an effect that removes negative conditions ends it. A creature already Dazzled keeps only the higher value.

Optional Modifiers

  • Strong (+1): Creatures make the save with 1 level of Disadvantage.
  • ★ Deep Blindness (+3): On a failed save the creature is Blinded instead of Dazzled, until removed by healing or an effect that removes negative conditions. [School Mastery, 7+ ranks]

Critical Success

Creatures that fail become Dazzled 2 instead.